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Keeping Figma weird: Inside tech’s design darling after a blockbuster IPO

The company’s “maker” culture birthed some of its most game-changing products. But with a stock price hanging over everyone’s head, will the work still feel like play?

People are working on laptops at tables in a bright, modern workspace filled with plants and natural light from large windows.
The San Francisco-based design software company i | Source: Thomas Sawano/The Standard

Two weeks ago, Figma CEO Dylan Field traveled east to do something increasingly rare for a tech leader: ring the opening bell on the New York Stock Exchange. His design software company, which he cofounded 13 years ago as a college student, had gone public.

By day’s end, Figma was valued at roughly $68 billion — one of the most explosive IPOs in decades, joining the ranks of Uber, Airbnb, and Snowflake — Field’s net worth soared past $5 billion. (In the weeks that followed, the stock had dropped 31% and the market cap had settled in at $38 billion.)

But while its founder basked in Wall Street’s embrace, at the company’s San Francisco headquarters, Figmates (as employees call themselves) faced a new challenge: retaining the company’s playful, eccentric culture without succumbing to the pressures of the public market. 

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A man wearing a black cap and dark clothes sits on a mustard chair, holding a laptop on a blue-and-white pillow in a colorful, modern living room.
Software engineer Mojola Balogun works on his Maker Week project in one of the company's many living rooms.
A brightly lit modern lounge space with colorful sofas, patterned pillows, multiple chairs, hanging round lights, and screens displaying "Maker Week."
Figma has no return-to-office mandate, unlike most tech companies in the Bay Area.
A woman holds up a colorful, patchwork knitted blanket featuring a white square with a multicolored, pixelated "F" logo in the center.
Figma's "maker space" houses an employee-crocheted quilt that's still a work in progress.

Figma, which creates collaborative design tools, occupies four floors of the Phelan Building on Market Street. It’s an aesthetic wonderland, with the brand’s bright colors splashed onto exposed brick columns, murals by local artists covering the walls, and vibrant rugs pulling the space together. 

“We try to have our brand feel similar, both digitally and physically,” said VP of design Noah Levin, who has been at Figma for eight years. “It feels kind of like a party, like a space where you want to come in and make something fun.” 

Unlike most other tech companies, Figma has no return-to-office mandate. But on a recent visit, hundreds of employees opted to show up in person, enjoying a catered breakfast and a pop-up Vietnamese coffee bar. One staffer typed on a laptop while petting a chihuahua-terrier mix; another chipped away at a 1,000-piece jigsaw puzzle. 

A cafeteria with staff in white uniforms serving food and customers standing at the counter, with hanging globe lights and shelves of snacks in the background.
Figma provides catered breakfast and lunch to employees at its San Francisco headquarters.

Employees were crowded into the office for the company’s annual “Maker Week” tradition, in which they pause regular responsibilities in favor of passion projects. The mood felt like a return to tech’s euphoric, utopian years of the 2010s — quite out of character with Silicon Valley’s current shut-up-and-grind, perk-cession era

“Figma is just a bunch of wonderfully friendly nerds solving hard problems and having fun while doing so,” said Nikolas Klein, a product manager from Germany who joined the company as an intern eight years ago. 

That “friendly nerd” spirit shows up in unexpected ways. During the pandemic, employees wrote and performed the 20-minute musical “Figma in Quarantine,” and the San Francisco office’s arts-and-crafts studio houses a growing crocheted quilt.

An older man wearing glasses and a dark shirt sits on a gray couch, holding a small black dog on his lap near a window.
Sho Kuwamoto, Figma's VP of product, brings his chihuahua-terrier mix to work most days.
Two people sit and talk on a couch in a brightly lit room with large windows, colorful pillows, and modern decor including plants and abstract sculptures.
Five years ago, Figma employed about 150 people. Today, the company has 1,600 workers across nine offices.

Now that the company is public, its executives are trying to shield workers and the Figma culture from the demands of quarterly earnings expectations through organized play. 

“In normal times, the stock price probably would constantly be hanging over us,” said Sho Kuwamoto, VP of product. “But these are not normal times.”

Bright yellow sun rays extend from the right, set against a solid light blue background, creating a simple, bold graphic design.

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As AI allows more people to generate software without any coding background, superior product design will become a distinguishing factor, he said. 

“So as long as we keep helping people accomplish that, the issue of stock price will take care of itself.”

Figmates enjoyed a pop-up Vietnamese coffee bar as they worked on their passion projects.

When Kuwamoto joined a decade ago, Figma was located in a tiny Minna Street alley and had no product. What began as a Brown University dorm project in 2012 is now a juggernaut with 13 million monthly active users and $749 million in annual revenue.

Figma’s products have become so popular that Adobe, the largest design company by market cap, planned to acquire it for $20 billion in 2023. But after antitrust pushback from the U.K. and the EU, Adobe abandoned the merger, paying Figma a $1 billion breakup fee in the process.

An industrial-style room with clothing racks, shoes on the floor, large windows, hanging white lamps, a leafy green plant, and red balloons in the foreground.
Employees participated in a free clothing swap during Maker Week, which included some vintage Figma swag from the 2010s.​
A person wearing a blue shirt and cap sits on a yellow chair at a small round green table, working on a laptop with a drink nearby and an empty orange chair opposite.
Figma's head of workplace tested out hundreds of chairs at a furniture convention before deciding on which models to order.
Four people sit or stand separately in individual glass phone booths in a modern office space with blue carpet and bright overhead lighting.
Figma's offices across three continents are designed to reflect the platform's colorful and bold aesthetic.

It's supposed to be fun

One recent Maker Week project was hatched when five employees from various departments gathered in a 10th-floor meeting room called “Muffin Hands.” Their goal: automate the company’s meeting icebreakers.

None were engineers, but within five days they had vibe-coded a working prototype — a gumball-machine-like pop-up that spits out prompts such as, “What’s your favorite way to eat potatoes?” or “What’s your best meeting with a celebrity?”

“These ideas aren’t just for fun,” said Levin, who helped produce the company’s musical. “They can inform our product roadmap.”

Four people sit around a wooden table in a meeting room, each with a laptop, engaged in discussion, with a screen mounted on a teal wall behind them.
Sean Lee, Mingjin Zhang, Jinji Zhang and Susan Su work on a feature that allows speakers to be delegated to each Figma Slide.
Two blue armchairs face a round table with a plant, a TV on a green wall displays "Maker Week," and orange cabinets line the back wall beneath it.
Design giant Adobe tried to acquire Figma for $20 billion in 2023. Figma's market cap after going public two weeks ago is around $38 billlion.

Since 2018, Figma executives have purposefully set aside time for the annual tradition centered on creativity and cross-team collaboration. Past Maker Weeks have yielded core products such as Figma Slides and an add-on for Google Classroom. 

“Normally at these sorts of things, engineers just get really competitive, and everyone else gets excluded,” Kuwamoto said. “Here, it is genuinely about finding joy in your work. That’s how you get the best output out of people.”

Five years ago, Figma employed about 150 people and just one outside the U.S., in London. Today, the company has 1,600 employees at eight global offices in addition to its San Francisco headquarters. As it continues to grow, Chief People Officer Nadia Singer is being intentional about preserving the company culture. 

Five pairs of decorated denim shorts are framed and hung on a white wall, each featuring different patches, designs, and levels of distress.
Some Figma employees wear jorts to work every Friday. One conference room, named after the clothing item, features embellished jorts as artwork.

“There are some things we want to evolve, but there are some things we want to keep forever,” Singer said. Those include not only the ability to deal with ambiguity but the potential for ideas to come from anywhere. 

Kylie Chang joined Figma this summer as an intern, helping to build AI enhancements for the company’s tools. What stood out about the 19-year-old’s résumé wasn’t her Ivy League pedigree but that she started playing around with Figma in middle school and used it to design an app that functioned as a virtual museum for her artwork. 

“It’s easy to strike up conversations here and ask for help,” Chang said. “It’s surreal getting to work on a product I grew up using all my life.” 

And did she get stock options? 

“I was paid in great memories,” she said. 

Rya Jetha can be reached at [email protected]
Kevin V. Nguyen can be reached at [email protected]